What Probably Stolen Is
Probably Stolen is a single-player cyberpunk shopkeeping simulator by Questing Goose Studio where you trade, inspect and craft goods to earn enough to buy your shop before rising rent overwhelms it. Start with the free Windows demo on Steam; the full game is scheduled for October 28, 2026.
The full Steam listing is named Probably Stolen - Cyberpunk Shopkeeper Sim, with Questing Goose Studio as developer and tinyBuild as publisher. Its setting is a dystopian space station divided by wealth and corruption. You play a former scavenger who has secured a storefront with borrowed money, leaving you to turn questionable merchandise into a business that can survive.
Start With the Windows Steam Demo
- Open the Probably Stolen Steam store page to find the full-game listing. Match the developer, Questing Goose Studio, and publisher, tinyBuild, to identify the shopkeeping simulator described here.
- Compare your Windows PC with the demo requirements below before downloading. This gives you a practical starting point for checking the operating system, processor, memory, graphics, DirectX and storage requirements.
- Get the free Probably Stolen Demo on Steam to try the game on Windows. The demo is a separate listing from the paid full game, so use this destination when you want to start playing before launch.
- Choose the Apprentice-style introductory shop experience to begin learning trading and inspection. Use that first run to get comfortable assessing an offer before committing to a more specialized approach.
Check Your PC Before Downloading
The Steam demo supports Windows and lists the following minimum requirements. Check the whole set when deciding which computer to use. Treat these as the demo's listed minimums rather than a promise about performance on a particular machine.
| Option | Minimum Requirement |
|---|---|
| Operating system | Windows 10 x64 |
| Processor | Intel Core i3 or equivalent |
| Memory | 8 GB RAM |
| Graphics | GTX 650ti equivalent or higher |
| DirectX | Version 10 |
| Storage | 1 GB available space |
English is supported in the demo. Its Steam features also include a mouse-only option, custom volume controls and play without timed input. Those options are useful starting points if you want to learn the shop through mouse controls and take time over decisions.
Understand What Your Shop Is Working Toward
Your central objective is to earn enough to purchase the shop before escalating rent puts the business under too much pressure. Trading, crafting and smuggling are ways to pursue that goal. Faction loyalties and dangerous AI-controlled customers complicate the work, so keeping the business alive involves judging people as well as merchandise.
Rent rises over time regardless of how well business has gone. Falling behind reduces the shop's attractiveness, brings fewer customers through the door and squeezes revenue further. That makes it sensible to consider what a purchase leaves available for your obligations, especially when expensive stock might fail inspection, be confiscated or remain unsold.
Customers can bring political and legal trouble alongside a profitable offer. You can approve a sale, refuse it, report someone or look away, while reputation affects access and protection. When deciding whether this is your kind of game, expect the appeal to come from weighing those consequences alongside the money on the counter.
Give Your First Run a Clear Focus
Use the introductory experience to learn how you want to approach a deal. Give yourself time to read descriptions, consider an offer and notice why you accepted or refused it. Understanding those decisions is a useful early goal before attempting an elaborate shop setup.
If water trading particularly interests you, the demo's Water Merchant scenario provides a water testing and purification kit from the start. That gives you a specific product line to explore while learning the shop. Choose it because you want that focus, and leave comparisons of elaborate production setups until you are comfortable with the basics.
Keep the Demo and Full Release Separate
The full game is scheduled for October 28, 2026, and has not yet released as of October 23, 2026. Purchasing and owning the store is an announced addition for the full release. Keep that distinction in mind when using the demo to explore a game whose broader objective is shop ownership.
The developer says the demo will no longer be available once version 1.0 releases. Demo saves are compatible with the full release, but the developer strongly recommends starting a new game to avoid potential bugs. Treat your demo run as a chance to learn rather than making save transfer the reason to begin.
